#pragma once #include "Portable.h" #ifdef USE_SSE42 #ifndef _MSC_VER #include <popcntintrin.h> #define popcnt32 _mm_popcnt_u32 #else #include <intrin.h> #define popcnt32 __popcnt #endif #else // USE_SSE42 namespace BinSearch { FORCE_INLINE int popcnt32(int x32) { // strictly speaking this is not correct, as it ignores higher order bits // however, this is only used on the resuot of movemask on a 128-bit register, which is 8 at most, so it is ok // with 256-bit registers, SSE42 is defined, and we do not use this function uint8 x = static_cast<uint8>(x32); x = (x & 0x55) + (x >> 1 & 0x55); x = (x & 0x33) + (x >> 2 & 0x33); x = (x & 0x0f) + (x >> 4 & 0x0f); return x; } } // namespace #endif #if defined(USE_AVX) || defined(USE_AVX2) #include <immintrin.h> #else #include <emmintrin.h> #ifdef USE_SSE41 #include <smmintrin.h> #endif #endif #include "Type.h" namespace BinSearch { namespace Details { template <InstrSet I, class T> struct FVec; template <InstrSet I, class T> struct IVec; template <InstrSet I, class T> struct FVec1; template <> struct InstrIntTraits<SSE> { typedef __m128i vec_t; }; template <> struct InstrFloatTraits<SSE, float> { typedef __m128 vec_t; }; template <> struct InstrFloatTraits<SSE, double> { typedef __m128d vec_t; }; template <InstrSet I, typename T> struct FTOITraits { typedef IVec<SSE, float> vec_t; }; #ifdef USE_AVX template <> struct FTOITraits<AVX, float> { typedef IVec<AVX, float> vec_t; }; template <> struct InstrIntTraits<AVX> { typedef __m256i vec_t; }; template <> struct InstrFloatTraits<AVX, float> { typedef __m256 vec_t; }; template <> struct InstrFloatTraits<AVX, double> { typedef __m256d vec_t; }; #endif template <typename TR> struct VecStorage { typedef typename TR::vec_t vec_t; FORCE_INLINE operator vec_t&() { return vec; } FORCE_INLINE operator const vec_t&() const { return vec; } protected: FORCE_INLINE VecStorage() {} FORCE_INLINE VecStorage(const vec_t& v) : vec( v ) {} vec_t vec; }; template <InstrSet> struct IVecBase; template <> struct IVecBase<SSE> : VecStorage<InstrIntTraits<SSE>> { protected: FORCE_INLINE IVecBase() {} FORCE_INLINE IVecBase( const vec_t& v) : VecStorage<InstrIntTraits<SSE>>( v ) {} public: FORCE_INLINE static vec_t zero() { return _mm_setzero_si128(); } FORCE_INLINE int32 get0() const { return _mm_cvtsi128_si32( vec ); } FORCE_INLINE void assignIf( const vec_t& val, const vec_t& mask ) { #ifdef USE_SSE41 vec = _mm_blendv_epi8(vec, val, mask); #else vec = _mm_or_si128(_mm_andnot_si128(mask,vec), _mm_and_si128(mask,val)); #endif } FORCE_INLINE void orIf(const vec_t& val, const vec_t& mask) { vec = _mm_or_si128(vec, _mm_and_si128(val,mask)); } }; template <> struct IVec<SSE, float> : IVecBase<SSE> { FORCE_INLINE IVec() {} FORCE_INLINE IVec( int32 i ) : IVecBase<SSE>( _mm_set1_epi32( i ) ) {} FORCE_INLINE IVec( const vec_t& v) : IVecBase<SSE>( v ) {} FORCE_INLINE IVec( uint32 u3, uint32 u2, uint32 u1, uint32 u0) : IVecBase<SSE>( _mm_set_epi32( u3, u2, u1, u0 ) ) {} void setN( int32 i ) { vec = _mm_set1_epi32( i ); } #ifdef USE_SSE41 FORCE_INLINE int32 get1() const { return _mm_extract_epi32(vec, 1); } FORCE_INLINE int32 get2() const { return _mm_extract_epi32(vec, 2); } FORCE_INLINE int32 get3() const { return _mm_extract_epi32(vec, 3); } #else FORCE_INLINE int32 get1() const { return _mm_cvtsi128_si32( _mm_shuffle_epi32( vec, 1 ) ); } FORCE_INLINE int32 get2() const { return _mm_cvtsi128_si32( _mm_shuffle_epi32( vec, 2 ) ); } FORCE_INLINE int32 get3() const { return _mm_cvtsi128_si32( _mm_shuffle_epi32( vec, 3 ) ); } #endif FORCE_INLINE void store( uint32 *pi ) const { _mm_storeu_si128( reinterpret_cast<vec_t*>(pi), vec ); } FORCE_INLINE int countbit() { return popcnt32(_mm_movemask_ps(_mm_castsi128_ps(vec))); } }; template <> struct IVec<SSE, double> : IVecBase<SSE> { FORCE_INLINE IVec() {} FORCE_INLINE IVec( int32 i ) : IVecBase<SSE>( _mm_set1_epi64x( i ) ) {} FORCE_INLINE IVec( const vec_t& v) : IVecBase<SSE>( v ) {} FORCE_INLINE IVec( uint64 u1, uint64 u0 ) : IVecBase<SSE>( _mm_set_epi64x(u1, u0) ) {} void setN( int32 i ) { vec = _mm_set1_epi64x( i ); } FORCE_INLINE int32 get1() const { #ifdef USE_SSE41 return _mm_extract_epi32(vec, 2); #else return _mm_cvtsi128_si32( _mm_shuffle_epi32( vec, 2 ) ); #endif } // extract the 2 32 bits integers no. 0, 2 and store them in a __m128i FORCE_INLINE IVec<SSE,float> extractLo32s() const { return _mm_shuffle_epi32(vec, ((2 << 2) | 0)); } FORCE_INLINE void store( uint32 *pi ) const { pi[0] = get0(); pi[1] = get1(); } FORCE_INLINE int countbit() { #if 1 // takes 4 cycles __m128i hi = _mm_shuffle_epi32(vec, 2); // 1 cycle __m128i s = _mm_add_epi32(vec, hi); int32 x = _mm_cvtsi128_si32(s); return -x; #else // takes 6 cycles return popcnt32(_mm_movemask_pd(_mm_castsi128_pd(vec))); #endif } }; template <typename T> FORCE_INLINE IVec<SSE,T> operator>> (const IVec<SSE,T>& a, unsigned n) { return _mm_srli_epi32(a, n); } template <typename T> FORCE_INLINE IVec<SSE,T> operator<< (const IVec<SSE,T>& a, unsigned n) { return _mm_slli_epi32(a, n); } template <typename T> FORCE_INLINE IVec<SSE,T> operator& (const IVec<SSE,T>& a, const IVec<SSE,T>& b ) { return _mm_and_si128( a, b ); } template <typename T> FORCE_INLINE IVec<SSE,T> operator| (const IVec<SSE,T>& a, const IVec<SSE,T>& b ) { return _mm_or_si128( a, b ); } template <typename T> FORCE_INLINE IVec<SSE,T> operator^ (const IVec<SSE,T>& a, const IVec<SSE,T>& b ) { return _mm_xor_si128( a, b ); } template <typename T> FORCE_INLINE IVec<SSE,T> operator+ (const IVec<SSE,T>& a, const IVec<SSE,T>& b ) { return _mm_add_epi32( a, b ); } template <typename T> FORCE_INLINE IVec<SSE,T> operator- (const IVec<SSE,T>& a, const IVec<SSE,T>& b ) { return _mm_sub_epi32( a, b ); } #ifdef USE_SSE41 template <typename T> FORCE_INLINE IVec<SSE,T> min (const IVec<SSE,T>& a, const IVec<SSE,T>& b ) { return _mm_min_epi32( a, b ); } #endif typedef VecStorage<InstrFloatTraits<SSE,float>> FVec128Float; template <> struct FVec1<SSE, float> : FVec128Float { FORCE_INLINE FVec1() {} FORCE_INLINE FVec1( float f ) : FVec128Float( _mm_load_ss( &f ) ) {} FORCE_INLINE FVec1( const vec_t& v ): FVec128Float( v ) {} FORCE_INLINE float get0() const { return _mm_cvtss_f32( vec ); } }; template <> struct FVec<SSE, float> : FVec128Float { FORCE_INLINE FVec() {} FORCE_INLINE FVec( float f ) : FVec128Float( _mm_set1_ps( f ) ) {} FORCE_INLINE FVec( const float *v ) : FVec128Float( _mm_loadu_ps( v ) ) {} FORCE_INLINE FVec( const vec_t& v) : FVec128Float(v) {} FORCE_INLINE FVec( float f3, float f2, float f1, float f0 ) : FVec128Float( _mm_set_ps(f3, f2, f1, f0) ) {} void set0( float f ) { vec = _mm_load_ss( &f ); } void setN( float f ) { vec = _mm_set1_ps( f ); } FORCE_INLINE void setidx( const float *xi, const IVec<SSE,float>& idx ) { uint32 i0 = idx.get0(); uint32 i1 = idx.get1(); uint32 i2 = idx.get2(); uint32 i3 = idx.get3(); vec = _mm_set_ps( xi[i3], xi[i2], xi[i1], xi[i0] ); } FORCE_INLINE float get0() const { return _mm_cvtss_f32( vec ); } FORCE_INLINE float get1() const { return _mm_cvtss_f32( _mm_shuffle_ps( vec, vec, 1 ) ); } FORCE_INLINE float get2() const { return _mm_cvtss_f32( _mm_shuffle_ps( vec, vec, 2 ) ); } FORCE_INLINE float get3() const { return _mm_cvtss_f32( _mm_shuffle_ps( vec, vec, 3 ) ); } }; FORCE_INLINE FVec1<SSE,float> operator+ (const FVec1<SSE,float>& a, const FVec1<SSE,float>& b) { return _mm_add_ss( a, b ); } FORCE_INLINE FVec1<SSE,float> operator- (const FVec1<SSE,float>& a, const FVec1<SSE,float>& b) { return _mm_sub_ss( a, b ); } FORCE_INLINE FVec1<SSE,float> operator* (const FVec1<SSE,float>& a, const FVec1<SSE,float>& b) { return _mm_mul_ss( a, b ); } FORCE_INLINE FVec1<SSE,float> operator/ (const FVec1<SSE,float>& a, const FVec1<SSE,float>& b) { return _mm_div_ss( a, b ); } FORCE_INLINE int ftoi (const FVec1<SSE,float>& a) { return _mm_cvttss_si32(a); } FORCE_INLINE IVec<SSE,float> operator> (const FVec1<SSE,float>& a, const FVec1<SSE,float>& b) { return _mm_castps_si128( _mm_cmpgt_ss( a, b ) ); } #ifdef USE_FMA FORCE_INLINE FVec1<SSE, float> mulSub(const FVec1<SSE, float>& a, const FVec1<SSE, float>& b, const FVec1<SSE, float>& c) { return _mm_fmsub_ss(a, b, c); } #endif FORCE_INLINE FVec<SSE,float> operator- (const FVec<SSE,float>& a, const FVec<SSE,float>& b) { return _mm_sub_ps( a, b ); } FORCE_INLINE FVec<SSE,float> operator* (const FVec<SSE,float>& a, const FVec<SSE,float>& b) { return _mm_mul_ps( a, b ); } FORCE_INLINE FVec<SSE,float> operator/ (const FVec<SSE,float>& a, const FVec<SSE,float>& b) { return _mm_div_ps( a, b ); } FORCE_INLINE IVec<SSE,float> ftoi (const FVec<SSE,float>& a) { return _mm_cvttps_epi32(a); } FORCE_INLINE IVec<SSE,float> operator<= (const FVec<SSE,float>& a, const FVec<SSE,float>& b) { return _mm_castps_si128( _mm_cmple_ps( a, b ) ); } FORCE_INLINE IVec<SSE,float> operator>= (const FVec<SSE,float>& a, const FVec<SSE,float>& b) { return _mm_castps_si128( _mm_cmpge_ps( a, b ) ); } FORCE_INLINE IVec<SSE,float> operator< (const FVec<SSE,float>& a, const FVec<SSE,float>& b) { return _mm_castps_si128(_mm_cmplt_ps(a, b)); } #ifdef USE_FMA FORCE_INLINE FVec<SSE, float> mulSub(const FVec<SSE, float>& a, const FVec<SSE, float>& b, const FVec<SSE, float>& c) { return _mm_fmsub_ps(a, b, c); } #endif typedef VecStorage<InstrFloatTraits<SSE,double>> FVec128Double; template <> struct FVec1<SSE, double> : FVec128Double { FORCE_INLINE FVec1() {} FORCE_INLINE FVec1( double f ) : FVec128Double( _mm_load_sd( &f ) ) {} FORCE_INLINE FVec1( const vec_t& v ) : FVec128Double( v ) {} FORCE_INLINE double get0() const { return _mm_cvtsd_f64( vec ); } }; template <> struct FVec<SSE, double> : FVec128Double { FORCE_INLINE FVec() {} FORCE_INLINE FVec( double d ) : FVec128Double( _mm_set1_pd( d ) ) {} FORCE_INLINE FVec( const double *v ) : FVec128Double( _mm_loadu_pd( v ) ) {} FORCE_INLINE FVec( const vec_t& v) : FVec128Double( v ) {} FORCE_INLINE FVec( double f1, double f0 ) : FVec128Double( _mm_set_pd(f1, f0) ) {} void set0( double f ) { vec = _mm_load_sd( &f ); } void setN( double f ) { vec = _mm_set1_pd( f ); } FORCE_INLINE void setidx( const double *xi, const IVec<SSE,double>& idx ) { vec = _mm_set_pd( xi[idx.get1()], xi[idx.get0()] ); } FORCE_INLINE double get0() const { return _mm_cvtsd_f64( vec ); } FORCE_INLINE double get1() const { return _mm_cvtsd_f64( _mm_shuffle_pd( vec, vec, 1 ) ); }; }; FORCE_INLINE FVec1<SSE,double> operator+ (const FVec1<SSE,double>& a, const FVec1<SSE,double>& b) { return _mm_add_sd( a, b ); } FORCE_INLINE FVec1<SSE,double> operator- (const FVec1<SSE,double>& a, const FVec1<SSE,double>& b) { return _mm_sub_sd( a, b ); } FORCE_INLINE FVec1<SSE,double> operator* (const FVec1<SSE,double>& a, const FVec1<SSE,double>& b) { return _mm_mul_sd( a, b ); } FORCE_INLINE FVec1<SSE,double> operator/ (const FVec1<SSE,double>& a, const FVec1<SSE,double>& b) { return _mm_div_sd( a, b ); } FORCE_INLINE int ftoi (const FVec1<SSE,double>& a) { return _mm_cvttsd_si32(a); } FORCE_INLINE IVec<SSE,double> operator> (const FVec1<SSE,double>& a, const FVec1<SSE,double>& b) { return _mm_castpd_si128( _mm_cmpgt_sd( a, b ) ); } #ifdef USE_FMA FORCE_INLINE FVec1<SSE, double> mulSub(const FVec1<SSE, double>& a, const FVec1<SSE, double>& b, const FVec1<SSE, double>& c) { return _mm_fmsub_sd(a, b, c); } #endif FORCE_INLINE FVec<SSE,double> operator- (const FVec<SSE,double>& a, const FVec<SSE,double>& b) { return _mm_sub_pd( a, b ); } FORCE_INLINE FVec<SSE,double> operator* (const FVec<SSE,double>& a, const FVec<SSE,double>& b) { return _mm_mul_pd( a, b ); } FORCE_INLINE FVec<SSE,double> operator/ (const FVec<SSE,double>& a, const FVec<SSE,double>& b) { return _mm_div_pd( a, b ); } FORCE_INLINE IVec<SSE,float> ftoi (const FVec<SSE,double>& a) { return _mm_cvttpd_epi32(a); } FORCE_INLINE IVec<SSE,double> operator<= (const FVec<SSE,double>& a, const FVec<SSE,double>& b) { return _mm_castpd_si128( _mm_cmple_pd( a, b ) ); } FORCE_INLINE IVec<SSE,double> operator< (const FVec<SSE,double>& a, const FVec<SSE,double>& b) { return _mm_castpd_si128(_mm_cmplt_pd(a, b)); } FORCE_INLINE IVec<SSE,double> operator>= (const FVec<SSE,double>& a, const FVec<SSE,double>& b) { return _mm_castpd_si128( _mm_cmpge_pd( a, b ) ); } #ifdef USE_FMA FORCE_INLINE FVec<SSE, double> mulSub(const FVec<SSE, double>& a, const FVec<SSE, double>& b, const FVec<SSE, double>& c ) { return _mm_fmsub_pd(a, b, c); } #endif #ifdef USE_AVX template <> struct IVecBase<AVX> : VecStorage<InstrIntTraits<AVX>> { protected: FORCE_INLINE IVecBase() {} FORCE_INLINE IVecBase( const vec_t& v) : VecStorage<InstrIntTraits<AVX>>( v ) {} public: FORCE_INLINE static vec_t zero() { return _mm256_setzero_si256(); } FORCE_INLINE int32 get0() const { return _mm_cvtsi128_si32(_mm256_castsi256_si128(vec)); } FORCE_INLINE void assignIf( const vec_t& val, const vec_t& mask ) { vec = _mm256_blendv_epi8(vec, val, mask); } FORCE_INLINE void orIf(const vec_t& val, const vec_t& mask) { vec = _mm256_blendv_epi8(vec, val, mask); //vec = _mm256_or_si256(vec, _mm256_and_si256(val,mask)); } FORCE_INLINE __m128i lo128() const { return _mm256_castsi256_si128(vec); } FORCE_INLINE __m128i hi128() const { return _mm256_extractf128_si256(vec, 1); } }; template <> struct IVec<AVX, float> : IVecBase<AVX> { FORCE_INLINE IVec() {} FORCE_INLINE IVec( int32 i ) : IVecBase<AVX>( _mm256_set1_epi32( i ) ) {} FORCE_INLINE IVec( const vec_t& v) : IVecBase<AVX>( v ) {} FORCE_INLINE IVec(uint32 u7, uint32 u6, uint32 u5, uint32 u4, uint32 u3, uint32 u2, uint32 u1, uint32 u0) : IVecBase<AVX>(_mm256_set_epi32(u7, u6, u5, u4, u3, u2, u1, u0)) {} void setN( int32 i ) { vec = _mm256_set1_epi32( i ); } FORCE_INLINE int32 get1() const { return _mm256_extract_epi32(vec, 1); } FORCE_INLINE int32 get2() const { return _mm256_extract_epi32(vec, 2); } FORCE_INLINE int32 get3() const { return _mm256_extract_epi32(vec, 3); } FORCE_INLINE int32 get4() const { return _mm256_extract_epi32(vec, 4); } FORCE_INLINE int32 get5() const { return _mm256_extract_epi32(vec, 5); } FORCE_INLINE int32 get6() const { return _mm256_extract_epi32(vec, 6); } FORCE_INLINE int32 get7() const { return _mm256_extract_epi32(vec, 7); } FORCE_INLINE void setidx( const uint32 *bi, const IVec<AVX,float>& idx ) { vec = _mm256_i32gather_epi32(reinterpret_cast<const int32 *>(bi), idx, sizeof(uint32)); } FORCE_INLINE void store( uint32 *pi ) const { _mm256_storeu_si256( reinterpret_cast<vec_t*>(pi), vec ); } FORCE_INLINE int countbit() { return popcnt32(_mm256_movemask_ps(_mm256_castsi256_ps(vec))); } }; template <> struct IVec<AVX, double> : IVecBase<AVX> { FORCE_INLINE IVec() {} FORCE_INLINE IVec( int32 i ) : IVecBase<AVX>( _mm256_set1_epi64x( i ) ) {} FORCE_INLINE IVec( const vec_t& v) : IVecBase<AVX>( v ) {} FORCE_INLINE IVec(uint64 u3, uint64 u2, uint64 u1, uint64 u0) : IVecBase<AVX>(_mm256_set_epi64x(u3, u2, u1, u0)) {} void setN( int32 i ) { vec = _mm256_set1_epi64x( i ); } // extract the 4 32 bits integers no. 0, 2, 4, 6 and store them in a __m128i FORCE_INLINE IVec<SSE,float> extractLo32s() const { union { uint32 u32[4]; __m128i u; } mask = {0,2,4,6}; //__m256 ps256 = _mm256_castsi256_ps(vec); //__m128 lo128 = _mm256_castps256_ps128(ps256); //__m128 hi128 = _mm256_extractf128_ps(ps256, 1); //__m128 blend = _mm_shuffle_ps(lo128, hi128, 0 + (2<<2) + (0<<4) + (2<<6)); __m256i blend = _mm256_permutevar8x32_epi32(vec, _mm256_castsi128_si256(mask.u)); return _mm256_castsi256_si128(blend); } //int32 get1() const { return _mm256_cvtsi256_si32( _mm256_shuffle_epi32( vec, 2 ) ); }; FORCE_INLINE int32 get1() const { return _mm256_extract_epi32(vec, 2); } FORCE_INLINE void store( uint32 *pi ) const { extractLo32s().store(pi); } FORCE_INLINE int countbit() { return popcnt32(_mm256_movemask_pd(_mm256_castsi256_pd(vec))); } }; template <typename T> FORCE_INLINE IVec<AVX,T> operator>> (const IVec<AVX,T>& a, unsigned n) { return _mm256_srli_epi32(a, n); } template <typename T> FORCE_INLINE IVec<AVX,T> operator<< (const IVec<AVX,T>& a, unsigned n) { return _mm256_slli_epi32(a, n); } template <typename T> FORCE_INLINE IVec<AVX,T> operator& (const IVec<AVX,T>& a, const IVec<AVX,T>& b ) { return _mm256_and_si256( a, b ); } template <typename T> FORCE_INLINE IVec<AVX,T> operator| (const IVec<AVX,T>& a, const IVec<AVX,T>& b ) { return _mm256_or_si256( a, b ); } template <typename T> FORCE_INLINE IVec<AVX,T> operator^ (const IVec<AVX,T>& a, const IVec<AVX,T>& b ) { return _mm256_xor_si256( a, b ); } template <typename T> FORCE_INLINE IVec<AVX,T> min (const IVec<AVX,T>& a, const IVec<AVX,T>& b ) { return _mm256_min_epi32( a, b ); } FORCE_INLINE IVec<AVX,float> operator+ (const IVec<AVX,float>& a, const IVec<AVX,float>& b ) { return _mm256_add_epi32( a, b ); } FORCE_INLINE IVec<AVX,float> operator- (const IVec<AVX,float>& a, const IVec<AVX,float>& b ) { return _mm256_sub_epi32( a, b ); } FORCE_INLINE IVec<AVX,double> operator+ (const IVec<AVX,double>& a, const IVec<AVX,double>& b ) { return _mm256_add_epi64( a, b ); } FORCE_INLINE IVec<AVX,double> operator- (const IVec<AVX,double>& a, const IVec<AVX,double>& b ) { return _mm256_sub_epi64( a, b ); } typedef VecStorage<InstrFloatTraits<AVX,float>> FVec256Float; template <> struct FVec<AVX, float> : FVec256Float { FORCE_INLINE FVec() {} FORCE_INLINE FVec( float f ) : FVec256Float( _mm256_set1_ps( f ) ) {} FORCE_INLINE FVec( const float *v ) : FVec256Float( _mm256_loadu_ps( v ) ) {} FORCE_INLINE FVec( const vec_t& v) : FVec256Float(v) {} FORCE_INLINE FVec(float f7, float f6, float f5, float f4, float f3, float f2, float f1, float f0) : FVec256Float(_mm256_set_ps(f7, f6, f5, f4, f3, f2, f1, f0)) {} //void set0( float f ) { vec = _mm256_load_ss( &f ); } void setN( float f ) { vec = _mm256_set1_ps( f ); } FORCE_INLINE void setidx( const float *xi, const IVec<AVX,float>& idx ) { #if 1 // use gather primitives vec = _mm256_i32gather_ps (xi, idx, 4); #elif 0 uint32 i0 = idx.get0(); uint32 i1 = idx.get1(); uint32 i2 = idx.get2(); uint32 i3 = idx.get3(); uint32 i4 = idx.get4(); uint32 i5 = idx.get5(); uint32 i6 = idx.get6(); uint32 i7 = idx.get7(); vec = _mm256_set_ps( xi[i7], xi[i6], xi[i5], xi[i4], xi[i3], xi[i2], xi[i1], xi[i0] ); #else union { __m256i vec; uint32 ui32[8]; } i; i.vec = static_cast<const __m256i&>(idx); vec = _mm256_set_ps(xi[i.ui32[7]], xi[i.ui32[6]], xi[i.ui32[5]], xi[i.ui32[4]], xi[i.ui32[3]], xi[i.ui32[2]], xi[i.ui32[1]], xi[i.ui32[0]]); #endif } FORCE_INLINE FVec<SSE, float> lo128() const { return _mm256_castps256_ps128(vec); } FORCE_INLINE FVec<SSE, float> hi128() const { return _mm256_extractf128_ps(vec, 1); } //FORCE_INLINE float get0() const { return _mm256_cvtss_f32( vec ); } //FORCE_INLINE float get1() const { return _mm256_cvtss_f32( _mm256_shuffle_ps( vec, vec, 1 ) ); } //FORCE_INLINE float get2() const { return _mm256_cvtss_f32( _mm256_shuffle_ps( vec, vec, 2 ) ); } //FORCE_INLINE float get3() const { return _mm256_cvtss_f32( _mm256_shuffle_ps( vec, vec, 3 ) ); } }; FORCE_INLINE FVec<AVX,float> operator- (const FVec<AVX,float>& a, const FVec<AVX,float>& b) { return _mm256_sub_ps( a, b ); } FORCE_INLINE FVec<AVX,float> operator* (const FVec<AVX,float>& a, const FVec<AVX,float>& b) { return _mm256_mul_ps( a, b ); } FORCE_INLINE FVec<AVX,float> operator/ (const FVec<AVX,float>& a, const FVec<AVX,float>& b) { return _mm256_div_ps( a, b ); } FORCE_INLINE IVec<AVX,float> ftoi (const FVec<AVX,float>& a) { return _mm256_cvttps_epi32(a); } FORCE_INLINE IVec<AVX,float> operator<= (const FVec<AVX,float>& a, const FVec<AVX,float>& b) { return _mm256_castps_si256( _mm256_cmp_ps( a, b, _CMP_LE_OS) ); } FORCE_INLINE IVec<AVX,float> operator>= (const FVec<AVX,float>& a, const FVec<AVX,float>& b) { return _mm256_castps_si256( _mm256_cmp_ps( a, b, _CMP_GE_OS ) ); } FORCE_INLINE IVec<AVX,float> operator< (const FVec<AVX,float>& a, const FVec<AVX,float>& b) { return _mm256_castps_si256(_mm256_cmp_ps(a, b, _CMP_LT_OS )); } #ifdef USE_FMA FORCE_INLINE FVec<AVX, float> mulSub(const FVec<AVX, float>& a, const FVec<AVX, float>& b, const FVec<AVX, float>& c) { return _mm256_fmsub_ps(a, b, c); } #endif typedef VecStorage<InstrFloatTraits<AVX,double>> FVec256Double; template <> struct FVec<AVX, double> : FVec256Double { FORCE_INLINE FVec() {} FORCE_INLINE FVec( double d ) : FVec256Double( _mm256_set1_pd( d ) ) {} FORCE_INLINE FVec( const double *v ) : FVec256Double( _mm256_loadu_pd( v ) ) {} FORCE_INLINE FVec( const vec_t& v) : FVec256Double( v ) {} FORCE_INLINE FVec(double d3, double d2, double d1, double d0) : FVec256Double(_mm256_set_pd(d3, d2, d1, d0)) {} //void set0( double f ) { vec = _mm256_load_sd( &f ); } void setN( double f ) { vec = _mm256_set1_pd( f ); } FORCE_INLINE void setidx( const double *xi, const IVec<SSE,float>& idx ) { vec = _mm256_i32gather_pd(xi, idx, 8); } FORCE_INLINE void setidx( const double *xi, const IVec<AVX,double>& idx ) { vec = _mm256_i64gather_pd(xi, idx, 8); } // FORCE_INLINE double get0() const { return _mm256_cvtsd_f64( vec ); } // FORCE_INLINE double get1() const { return _mm256_cvtsd_f64( _mm256_shuffle_pd( vec, vec, 1 ) ); }; }; FORCE_INLINE FVec<AVX,double> operator- (const FVec<AVX,double>& a, const FVec<AVX,double>& b) { return _mm256_sub_pd( a, b ); } FORCE_INLINE FVec<AVX,double> operator* (const FVec<AVX,double>& a, const FVec<AVX,double>& b) { return _mm256_mul_pd( a, b ); } FORCE_INLINE FVec<AVX,double> operator/ (const FVec<AVX,double>& a, const FVec<AVX,double>& b) { return _mm256_div_pd( a, b ); } FORCE_INLINE IVec<SSE,float> ftoi (const FVec<AVX,double>& a) { return _mm256_cvttpd_epi32(a); } FORCE_INLINE IVec<AVX,double> operator<= (const FVec<AVX,double>& a, const FVec<AVX,double>& b) { return _mm256_castpd_si256(_mm256_cmp_pd( a, b, _CMP_LE_OS ) ); } FORCE_INLINE IVec<AVX,double> operator< (const FVec<AVX,double>& a, const FVec<AVX,double>& b) { return _mm256_castpd_si256(_mm256_cmp_pd(a, b, _CMP_LT_OS)); } FORCE_INLINE IVec<AVX,double> operator>= (const FVec<AVX,double>& a, const FVec<AVX,double>& b) { return _mm256_castpd_si256(_mm256_cmp_pd( a, b, _CMP_GE_OS ) ); } #ifdef USE_FMA FORCE_INLINE FVec<AVX, double> mulSub(const FVec<AVX, double>& a, const FVec<AVX, double>& b, const FVec<AVX, double>& c) { return _mm256_fmsub_pd(a, b, c); } #endif #endif } // namepsace Details } // namespace BinSearch